![]() That was another thing that made things unnecessarily tedious, and didn't quite make sense, as most gaps in the game can only be traversed on foot. Shely also confirmed that the cooldown initiated by dismounting to climb ladders/traverse a gap etc. That's apparently due to a bug, which is going to be fixed. Speaking of boosting, it looks like doing it on a controller doesn't grant you anywhere near as much speed as it does with a mouse. I realized I didn't state this explicitly during the #Diablo4 campfire chat today.- Joe Shely JTo see this content please enable targeting cookies. We're going to allow the mount charge to break through barricades. Following the livestream, game director Joe Shely went on to clarify that point on Twitter. ![]() ![]() Going forward, activating a boost will break through those barriers. One of the most annoying things in Diablo 4 is the skeleton/bandit barriers/bone circles that just spawn around you as you roam the world, forcing you stop and fight. In the more immediate future, you can expect horses to be able to break through barricades. But it's something Blizzard is working on. This is going to be one of the more difficult things to fix because it involves a number of changes to collision and other areas outside of the horse mechanics themselves. Horse talk was one of the key topics discussed during the most recent Campfire Chat stream, where the developer acknowledged how annoying it is to, well, just ride your horse around.įor one, horses seem to get stuck on the tiniest bits of geometry, and come to a complete stop when they do. The feel of riding horses through the game's open world, the cooldown times associated with mounting/dismounting are all among the points the developer addressed. Blizzard has heard our cries! The developer is making a number of highly-requested (and logical) improvements to the horses of Diablo 4.
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